Realism in Computer Graphics, Procedural Modeling, and Procedural Buildings

Datum konání: 10.01.2020
Přednášející: Jan Beneš
Odpovědná osoba: Kotera

We will talk about realism in computer graphics and especially in procedurally generated content. We will back some of the softer discussion with a user study of realism of procedurally generated buildings and the role fine and coarse detail plays in perception of realism.

As an optional follow-up, we can also provide an overview of the technology we use to automatically convert hundreds of raster images to vector images every day in a production environment.